https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home, Press J to jump to the feed. actually VRO increases travel speed a LOT so no need to worry about things feeling slow. ----- By Bandicam Screen Recorder (https://www.bandicam.com) yeah, but VRO L turrets have 15 km range, M turrets around 7-9. I've played all the X games for years and years. < … My x4 game is plagued by this micro stuttering as seen in the video. X4: Cradle of Humanity brings the X series back to Earth and expands the game's universe with new sectors and two Terran factions, including their economies, ships, weapons and stations. Not to mention that I am a kind of a gamer that keeps on to one playthrough for a long time (1000h X3TC no mods playthrough here). View all games. Pay attention in the development of X4 has been in achieving an immersive experience without … "X Rebirth VR Edition is a super-exciting development for us," Egosoft managing director Bernd Lehahn wrote in the latest X-Universe newsletter. By using our Services or clicking I agree, you agree to our use of cookies. Here's how to get connected with the community. It also adds a new class of ship that i personally say should be in vanilla, battleships. But if you were to show smaller ships fighting they'd be dancing through the void circling each other. 131.6MB I've not spent enough time to form an opinion on the mod yet, but I will say if I go back to vanilla, I'll be trying to find a way to speed up the ships in the same way and remove the highways. Special thanks to all the work that Luca did creating the original mod. ↳ X4: Foundations ↳ X4: Foundations - Spoilers ↳ X4: Foundations - Technical Support ↳ X4: Foundations - Scripts and Modding ↳ Construction Community ↳ X Rebirth Universe ↳ X Rebirth VR Edition ↳ X Rebirth - Technical Support ↳ X Rebirth - Scripts and Modding ↳ X Trilogy Universe Recently added 26 View all 1,181. destroyers don't maneuver cuz destroyers are too slow. I mean just for the frigates if nothing else! Its more of a decesion of AI, in vanilla M turrets are weak (especially beams) so AI considers that its better to just stay out of range and use main guns, while in VRO all turrets have meaning so AI usually wants to go to their range to use them properly. Especially if you load a Raptor with only Ciws Turrets and the like. Play Vanilla to learn the basics and truly, kick off a new game with VRO and additional recommended mods. The highways were always my way to get all the "core" systems on my map at gamestart. That is, I started a new game at 3.0 then installed VRO. They are based off of the resupply ships for the faction(not updated yet with split, its a different mod that is also installed) and it makes combat much more fun. Han Swolo. Be sure to join the Michigan Melee Facebook group, the most popular way to … When you do, you unlock a new start that has a bit of cash and some resources that'll make the new start easier. Destroyer weapons can hit at 10 km. This is done by changing the parameters of every ship, weapon, missile, engine, shield as well as adding numerous new weapons, missiles and even few ships. X4 Wiki: Unfortunately it seems you have to start a completely new game if you want to use VRO. VRO is a major overhaul to the way the combat is implemented to make it more varied, enjoyable, less player-centric and less arcady (to my taste at least). Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. It was worth it wayyyy worth it.I'd already wiped out the expeditionary fleet and I couldn't figure out if there were any more to the story line. Cookies help us deliver our Services. But otherwise, idk the balance & gameplay of vanilla X4 well enough for that. It adds more variety(duh) to the weapons and removes most of the mk1, and mk2 weapons, only ones that remain are the missile launchers. I keep toying with the idea of using VRO (It looks very cool and it looks like it makes for a more interesting game) but I'm a bit apprehensive as X4 is such a complicated game, I'm not sure I want to modify it from Vanilla before I have a more comprehensive grasp of how the game works. Im not that deep in X4 code :) VRO has very limited scope and I really only briefly touched AI and scripts. It’s being replaced after just four car-years, which is about mid-life crisis in human years – just the age when you might be wanting a 4x4 crossover coupe. I'm happy to plow hours into this game, and I don't mind a slow experience, but my time to spend each day is limited to a few hours and I wanted to make sure it isn't going to slow the game down too much. Feels much cleaner and more interesting. VRO itself does not remove highways. Vanilla is good now in 3.0, but VRO takes X4 to the next level. Note: of course I am not blaming the mod dev for it being this way - I am sure if it was possible/timeworthy to make it pluggable, he'd do it. close. I bought X4 on release, saw it had potential and left it to cook for a year until the game felt a bit more complete/stable. chevron_left. This sounds like a good thing, because they do feel kind of weird, but I'm concerned it will make the game a lot slower. VRO apparently currently prevents the Split from building building shops, I wouldn't recommend it if you want to play with ZYA. I have all the same mods you do, plus a few others: Tater Trader, Dumping Wares, and 4 mods by Assailer: Secret Stash, Fly-By Looting, Mobile Repair Service, and Capital Ship Loot Magnet. I just installed it for 3.0 run myself the other day. This repository will help keep you up-to-date. I'm a long time fan of X games (I've been playing since X2) I bounced off of XR a few times. X4 Wiki: yeah, but VRO L turrets have 15 km range, M turrets around 7-9. Is performance impacted, though? I bit the bullet and installed it along with the mods he suggested/recommended: Getting paid (including setting the base multiplier to 25 as suggested). Games. It makes X4 how it should be :). ARG ship using one of his turrets from the whole arsenal, not even firing main guns as they have lower range then his plasma turret. As for your question - it will also require update to UI and its done via LUA and its an agreed consensus in modding community to stay as far as possible from LUA, its a mess. Destroyers weapons got buffed and fire less shots. what is causing this? I've played Vanilla and VRO for 10-20 hours each, so I haven't gotten too far in either playthroughs, but my VRO PT is feeling a lot better than vanilla. Games. I wasn't sure how to interpret if you needed to start a NEW game or if it just meant you couldn't upgrade older pre-3.0/ pre-VRO 2.0 starts? Press question mark to learn the rest of the keyboard shortcuts. Hands down the best mod for X4, and I play with this mod activated always. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual But otherwise it's fine so far. No, i do not plan to drop support for this mod in any time soon. chevron_left. Is there a significant performance hit with this mod? X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Same as you, not a lot of hours in either unmodded and VRO.. but with the mod on the universe seems more "alive".. raiding parties are actually fleets and (at least at the start) you should fear them. I was in the exact same boat. That blue effect. X4: Foundations > General Discussions > Topic Details. chevron_right. A couple of months ago, my Nexus 6 disappeared, and I ended up having to pick up an inexpensive used Nexus 6P to replace it. Cookies help us deliver our Services. X4 and VRO is how it's meant to be played! So far, it seems fairly stable, I mean it does change how weapons and the ship combat is, so I'd consider that to be a fair part of the core mechanic of the game. In general (not 100% accurate): - increased hull by around 1.8-1.9x Just started x4 myself and was wondering about going for VRO as well. Manage an empire or EXPLORE space in first person. The ships in X: Rebirth are better than those in X4, IMO (I miss my Taranis, Titurel, and Arawn ;( ), but everything else in X4 is better. Current 2.0 version from Git was updated for beta 6 2 days ago. I know the main guy works like a dog, but is there reassurance this mod won't go poof in a few months if I commit a game with it? Thank you for your work on this mod! close. X4: Foundations. I still know where everything is in a general sense, but the game feels much bigger (and better) because of it. X4: Foundations. Cus before 2.0 i was using it and still had highways which honestly mid-game i rarely used due to Travel drive speeds being crazy fast. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Xenon heavy weapon range is about 6 km. X4: Foundations. You will not regret it! By using our Services or clicking I agree, you agree to our use of cookies. Have nearly 300 hours in a stock save (well 3.0beta) just installed it with the new DLC......... Why the hell didn't I install this a year ago! Apparently thanks … Turns out there is still no idea how to continue on with it though! Hands down the best mod for X4, and I play with this mod activated always. X4: Foundations - X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. I hadn't realised how awkward and unwieldy they were until they weren't there anymore. Have you run into any performance/stuttering issues with these mods? This is definitely not X3 levels of slow-boating. The vanilla version makes more sense. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It looks like 3.0 is that version and I've been having lots of fun over the past few days with it. The mod feels good to play without the highways, as VRO has the travel speed designed without them, so I'd recommend to not have Super highways in the game, I think it also helps the fleets, as sometimes they tend to use the highways, and sometimes tend to not, especially the larger ships. Just started x4 myself and was wondering about going for VRO as well. If you go up against high tier ships you're probably going to die if you're in a small ship. u/Shuulo has done a hell of a job bringing X4 to a much better play state. It's simply designed to work with the mod that does. New comments cannot be posted and votes cannot be cast, More posts from the X4Foundations community, X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Recently added 21 View all 1,173. The X4 hasn’t been around long. If this mod was possible to plug out and in at any time, I'd go for it and sacrifice ventures. I see no difference, the same hair dryer fighting against a horseshoe ;-p. Hmm, hopefully some of these changes can be implemented in vanilla... it does look a lot better. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home, Press J to jump to the feed. X4 Manual: VRO overhauls the way game plays by changing the parameters of every ship, weapon, engine, shield and many other tweaks to make the game more varied, enjoyable and less player-centric and arcady. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. The game feels way way better with faster ships and no highways. So far, I am liking it now. Manage an empire or EXPLORE space in first person. Bigasoft Total Video Converter could be the best solution to solve above problems in playing, editing or sharing VRO files. Waiting for my first heavy fighter to build, then it's time to actually destroy some things instead of running away in my starter ASP lol. Log in to view your list of favourite games. VRO - SW Interworlds patch 1.3 Jul 5 2020 Star Wars Mod X4 Patch This is the patch for VRO mod and SW Interworlds to work together nicely. I used the crystal glow mod on the nexus to not go crazy. This is done by changing the parameters of every ship, weapon, missile, engine, shield as well as adding numerous new weapons, missiles and even few ships. So build yourself storage and start moving things. Staying at longer range and out of range of shorter range weapons fire makes sense. Manage an empire or EXPLORE space in first person. Now, thinking of these pro's and con's, X4 will likely has it's performance way reduced, besides, the game is really beautiful as it is! Log in to view your list of favourite games. no, played VRO for some time now, then with this B6 played vanilla for some bug reports, no performance difference and if there is it 1,2 fps btw different game, more challenging, dont get your hopes up for vanilla balance to change much. alot of DAKKA, Just install it. chevron_right. X4: Commonwealth no More(X4:CnM for short) is an in-development total conversion mod for X4: Foundations set in a universe resembling more the X3 universe than the vanilla X4 universe. Ill support all future DLCs. About This Game X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. no graphic changes effect it. u/Shuulo has done a hell of a job bringing X4 to a much better play state. I also really like the increase in weapon types and removal of the mk1 and mk2. videogame_asset My games. You will not regret it! "Reactive Factions" is a mod that will make factions react to your actions if you are contributing to their enemies (basically, if you gain positive reputation with their enemies) by decreasing reputation with you (basically you get a negative reputation). Manage an empire or EXPLORE space in first person. The main drive for me to create VRO was the huge potential in X4, where player can have a real impact on the universe, but some aspects of the game felt very underwhelming to me, specifically how combat felt, and i was struggling from getting the real enjoyment from the game. VRO is a major overhaul to the way the combat is implemented to make it more varied, enjoyable, less player-centric and less arcady (to my taste at least). VRO looks great, but I recommend starting with Vanilla for a while first. This looks super good, that's how space battles should be! Michigan Melee Smashboards Thread Do you play Super Smash Bros. Melee? Or: mine crystals on a new start. if it changes some esoteric core mechanic that you won't know about unless you already have a lot of time in the game. Now few things to keep in mind, last teleportation requires Advanced Electronics x 1,500 at 45,000m3 Energy Cells 25,000 at 25,000m3 Field Coils 2,500 at 37,500m3 Nvidium 2,000 at 20,000m3 Superfluid Coolant 7,500 at 120,000m2. fresh install. In about an hour at Argon Prime I made 6 million. Outstanding visuals, system background visuals which brings back that X3 nostalgia!!! I know all the ship speeds changed but I'm not sure if it didn't apply or not? This Mod is the VRO compatible version of Luca's Ship Variation Expansion mod found below. If you feel that the game is too fast, you can always install another mod, it's called Expanded Sector X2 and it doubles the size of each exagon.. the universe this way feels reaaaaally big , I have played with VRO and without, and I highly suggest it. This mod alters the ship values to fit the VRO mod balancing and adds internal shields to all XR ships. I don't believe so, I mean the game already lags as it is on menu when there are a ton of things, but I didn't notice any difference in lag with the mod on/off. The lore of the CnM-universe is consistent with the lore … New comments cannot be posted and votes cannot be cast, More posts from the X4Foundations community, X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. I ask this because I don't want to be further confused by what turns out to be a bug or a feature or VRO than I already am just trying to get used to the base game. I was 15 hrs into a new split game when I decided to take the plunge. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. To install just unpack to your extensions folder. Though Ive seen a lot of kiting vs stronger targets as in vanilla version, I was not aware that AI can do that before. View all games. e.g. Mods. videogame_asset My games. I'm hoping someone might be able to answer some questions so I can decide to make the plunge: The mod description suggests you removes the highways. Does VRO make ships have actualy visual effect for shield hit? Vanilla is good now in 3.0, but VRO takes X4 to the next level. And if I have to start a new game after some update cause the mod can't be unplugged, I'll just end up not playing at all. X4: Foundations. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual For the highway, I think the game is better without and as TehAwsum said VRO is balanced around not having them, ships are faster anyway. I wasn't a fan of the missing highways at first, but I always knew I could just uninstall that specific mod if need be. Anyone know what the practical differences are for a basic satellite vs an advanced satellite? Check some "Let's Play" videos of both and see what piques your interest the most. So, in order to play VRO or share such format video, you need to convert VRO to MP4, VRO to AVI, VRO to MPG, MPEG, ProRes, MOV, WTV with a functional VRO Converter. If you were using VRO mod before – don’t do this now, you will need to start a new game or there will be large conflict. Its more of a decesion of AI, in vanilla M turrets are weak (especially beams) so AI considers that its better to just stay out of range and use main guns, while in VRO all turrets have meaning so AI usually wants to go to their range to use them properly. Is VRO keeping up with the updates? VRO is amazing but unless something changed in the new version im pretty sure in-game you had the option to select/deselect if you want Highways or not?

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